Unity 2D Shooting Tutorial: Aiming, Custom Projectiles & Object Pooling for Beginners

Published: 06 November 2024
on channel: tareqgamedev
519
19

Learn about 2D shooting mechanics in Unity. We’ll cover how to fire projectiles and explore different projectile types to give you versatile options for various games and weapons. We’ll also add an aiming system, including how to limit the aiming angle, which is common in many platformer games. Along the way, we’ll briefly discuss object pooling and demonstrate its use in efficiently handling projectiles and explosions to boost performance. Finally, as a finishing touch, we’ll add effects and sounds.

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Time Stamps:
0:00 Intro
0:35 Setting Up the Scene
1:51 Handling Player Input
4:02 What is Object Pooling?
5:51 Implementing Object Pooling
8:30 Creating the Fire Projectile Class
13:03 Demonstrating Different Projectile Types
14:58 Coding for Projectile Types
16:34 Managing Projectile Movement and Lifespan
19:11 Projectile Prefab
20:24 Configuring the Shooting Properties
21:05 Configuring the Projectile Pooled Item
21:51 Implementing Explosive Behavior for Targets
24:27 Setting Up Visual Effects
25:24 Reviewing the Final Result
26:28 Explaining How Aiming Works
27:01 Coding the Aiming Mechanic
28:47 Testing Aiming Results
29:36 Limiting the Aiming Angle
31:00 Running Final Tests

#unity #unity2d #gamedev


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