In this episode, we'll begin by fixing a few issues to make the character's movement more responsive and fluid. For instance, even a slight movement input currently triggers the start-to-run animations, which doesn’t look good since the character hasn’t actually moved. We'll also address some problems with the turn-in-place functionality.
Last time, we didn't cover any backward movement animations, so today we'll be focusing on those and also adding the leaning feature.
Leaning is a technique in locomotion systems that enhances realism and player immersion by mimicking natural shifts in balance and weight during movement.
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Time Stamps:
0:00 Intro
1:06 Movement Improvements
13:36 Leaning
#unrealengine #ue5 #locomotion
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