https://cohost.org/nensondubois/post/...
Original post: / 1594799255645986823
So, it is possible to add scanlines and screen ghosting like the original Game Boy using the Super Game Boy / 2. Well, actually it is closer to the original Game Boy Color screen refhresh rate.
Enable scanlines / screen ghosting mode
Super Game Boy (J) (V1.0).sfc
0082FA01
Super Game Boy (W) (V1.1).sfc
0082F701
Super Game Boy 2 (J) (V1.16) [!].sfc
0082F701
While I'm at it, I might as well state that there is no evidence of Nintendo planning to implement the function (or the interlacing scanline mode discovery I made tweet thing that went viral) Hori / Nintendo probably could have implemented a SGB command SCREEN for screen effects (and boy did they coome close with the OBJ_TRN that I also discovered years ago and how to enable it in games... expect a post about this topic at a later date.
The point is that they just set up the PPU INIT and even though there is a specific flag to enable it, that doesn't provide sufficient evidence of it being an unused mode.
The image I posted shows what happens if all of the SNES screen modes are activated. This could be achieved by setting the accumulator byte A9 to 44 or FF for a black screen.
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Watch video Play Game Boy games in Scanlines and Screen Blur Mode SNES Interlace Super Game Boy ~ Tetris online without registration, duration hours minute second in high quality. This video was added by user nensondubois 23 November 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 436 once and liked it 6 people.