The Object PoolPattern:
Software Design Patterns are like a guide on how to write good code, whether you're using Blueprints or C++, knowing good software practices is a MUST!
This video goes over the Object Pool Pattern which is used to optimize performance and memory by reusing objects in your game.
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Additional Resources:
https://gameprogrammingpatterns.com/o...
https://www.softwareverify.com/blog/m...
Chapters:
00:00 The Problem
00:37 Object Pool Explanation
02:02 When To Use This Pattern?
02:40 The Current Implementation
03:38 Implementing the Object Pool Pattern
09:33 Making the Projectile a Pooled Actor
12:32 Using the Object Pool
13:29 Testing it out
14:56 Demonstrating Object Pooling in Game
15:51 Summary and Things to Keep in Mind
17:06 Some Shameless Self Promotion
About me:
I've been learning game development for a few years now, I have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time.
I am currently working on a few unreal engine games as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.
#unrealengine5 #objectpool #tutorial #unrealengine #ue5 #gamedev #softwaredesign #software #designpatterns #cleancode #cpp #indiegame #indiegamedev
Watch video The Right Way to Spawn Objects in Unreal Engine | UE5 online without registration, duration hours minute second in high quality. This video was added by user Ali Elzoheiry 04 June 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 27,527 once and liked it 2.1 thousand people.