OpenGL Fragment Shader Point Sprites Texture mapping Visual Studio 2017 Part 2

Published: 10 December 2017
on channel: LearningOpenGL
202
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Infamous part 2, where I figured out what was wrong! Enjoy and stay tuned for more. Also, it is possible to use texture coordinates and specify a portion of the texture you throw into the works here, I'm going to explore that and make a video about that, also using more than one texture of course is also on the TO DO LIST.


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