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Persona 3 Reload is the official remake of my favorite game of all time and I'm very impressed with the visuals! Today we take a look at how much of it is shader work versus artist illustration and how it all gets put together.
Topics covered: Non photorealistic rendering, fresnel, ray traced vs screen space reflections, z prepass, shadow mapping, forward rendering, deferred shadows, screen space ambient occlusion, global illumination, transparency, 3d models as ui elements
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This series is largely inspired by Muhammad's "Behind The Pretty Frames" series of articles which you can read here: https://mamoniem.com/category/behind-...
Music:
Afternoon Break - Persona 3 OST
Afternoon Break - Persona 3 Reload OST
In A Moment's Time - Skullgirls OST
Junes Theme - Persona 4 OST
During The Test - Persona 3 OST
During The Test - Persona 3 Reload OST
A New Frontier - VA-11 Hall-A OST
Those Who Dwell In The Shadows - VA-11 Hall-A OST
Every Day Is Night - VA-11 Hall-A OST
Underground Club - VA-11 Hall-A OST
Like A Dream Come True - Persona 4 OST
Layer Cake - Persona 5 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #unity3d #graphics #shaders #persona3reload
Watch video How Persona Combines 2D and 3D Graphics online without registration, duration hours minute second in high quality. This video was added by user Acerola 28 February 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 364,487 once and liked it 24 thousand people.