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Lethal Company has some very compelling visuals, but how much of it did the developer make themselves? And how does it all come together?
Topics covered: Frame capturing, fixed resolution rendering, edge detection, posterization, depth of field, bloom
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Github: https://github.com/GarrettGunnell/
References:
https://github.com/Unity-Technologies...
This series is largely inspired by Muhammad's "Behind The Pretty Frames" series of articles which you can read here: https://mamoniem.com/category/behind-...
Music:
Afternoon Break - Persona 3 OST
In A Moment's Time - Skullgirls OST
Junes Theme - Persona 4 OST
During The Test - Persona 3 OST
A New Frontier - VA-11 Hall-A OST
Those Who Dwell In The Shadows - VA-11 Hall-A OST
Every Day Is Night - VA-11 Hall-A OST
Your Love Is A Drug - VA-11 Hall-A OST
Underground Club - VA-11 Hall-A OST
Just Like This - Persona 3 OST
Like A Dream Come True - Persona 4 OST
Climactic Return - Danganronpa 2 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #unity3d #graphics #shaders #lethalcompany
Watch video The Strange Graphics Of LETHAL COMPANY online without registration, duration hours minute second in high quality. This video was added by user Acerola 19 January 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,079,405 once and liked it 56 thousand people.