In this short 20 minute talk, I introduce the idea of meta-commerce and the role of avatars in enabling a blurring between the physical and virtual worlds. In doing so, I summarize recent work from my department on creating and animating full-body and facial avatars from images and video.
The talk is aimed at a general (not expert) audience that is familiar with computer vision and machine learning.
This talk was given at the Retail Vision workshop at CVPR 2022, https://retailvisionworkshop.github.io/
Links to the CVPR'22 work described here:
BEV: https://github.com/Arthur151/ROMP
SHAPY: https://shapy.is.tue.mpg.de/
EMOCA: https://emoca.is.tue.mpg.de/
gDNA: https://xuchen-ethz.github.io/gdna/
IMAvatar: https://ait.ethz.ch/projects/2022/IMa...
ICON: https://icon.is.tue.mpg.de/
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