This was an experiment with generating different tentacles with geometry scripting.
The idea was to be able to dress environments with these.
It first makes a spline that is somewhat content aware and sort of "walks" the environment in a random way with some settings. And then the geometry is generated from that.
Also showing some other building test in the end where a spline is used to outline the shape of a building.
Watch video Unreal Engine - Tentacles with Geometry scripting online without registration, duration hours minute second in high quality. This video was added by user Klas Kroon 24 February 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,013 once and liked it 53 people.