How to rig wheel rotation without expression (multiplyDivide node) in Maya

Published: 08 December 2022
on channel: Rig It Quick
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59

A similar idea from this expression:
if (Driver_Ctrl.autoRotate == 1)
{
$diff = WheelGeo_Grp.translateZ - WheelGeo_Grp.offset;
WheelGeo_Grp.rotateX -= $diff * -360 / (distanceDimensionShape1.distance * 3.14);
};
WheelGeo_Grp.offset = WheelGeo_Grp.translateZ;

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