In this second update of Nvidia Flex implementation I'm showing a particle body generate from a cube mesh, (It use clusters) and interact with a static primitive shape (the cube below it)
Watch video Godot - Nvidia Flex devlog progress 2 - Particle body using clusters + Primitive body online without registration, duration hours minute second in high quality. This video was added by user Andrea Catania 11 June 2018, don't forget to share it with your friends and acquaintances, it has been viewed on our site 678 once and liked it 9 people.