Absolutely floored by this new procedural foliage spawner tool that unreal engine came out with. why paint foliage manually when you can let the engine do the heavy lifting, and then go in and customize it afterwards?
Truly a game changer!
EDIT: apparently this was also in UE4 but i never knew about it lol. it's an insanely cool tool that i just found out about recently and still am excited to share it.
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