for part two of this, we'll go over the rigging process so that we can have our base mesh and clothes use our skeleton in a way that keeps them separate for use in an equipment system. we'll set up the skeleton, take it into unreal engine, and retarget it with some animations from mixamo to get our character running around.
Get the character here:
https://gamejolt.com/games/TutorialFo...
it's the "PreRigGreg" File
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