Mouse Look in Unity: clamping player rotation

Published: 31 August 2018
on channel: Red Hen dev
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61

How to use code/script to control your player's rotations etc.
I show you how to 'clamp' the available rotations between two values, and how to find out angles using the console (Debug.Log).

Oh, also, a sausage dog briefly makes an appearance! You're welcome :)

Link to previous videos on this topic:

Thanks for watching!


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