Runtime Virtual Textures - For Terrain Blending and Heightmap

Published: 07 September 2021
on channel: tharlevfx
8,684
232

In this video we have a look at how to set up a Landscape to use a Runtime Virtual Texture and how we can use that to do two very powerful things - seamlessly blend a mesh object with a landscape, and use World Position Offset to align a mesh to the Landscape - great for sand and snow particles!

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