Arnold Tutorial: How to use the distance shader to create a ripple using bump mapping in Maya (GPU)

Published: 17 July 2023
on channel: Arnold renderer
5,394
167

This tutorial shows how to use the distance shader with the cell_noise and bump 2d shader to create some sand and water ripples around an object.

https://help.autodesk.com/view/ARNOL/...

https://help.autodesk.com/view/ARNOL/...

#arnoldrenderer #shaders #shading


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