In 2011 he starts as a Jr. Level Designer at Ubisoft Sofia, working on several Assassin's Creed titles such as Liberation, Rogue, and Origins, as well as The Division. In 2016 he joins CD Projekt Red as a Quest Designer on The Witcher 3: Blood and Wine. Later he goes to work on Cyberpunk 2077 as a Level Design Coordinator. Currently, he’s a Lead Level Designer at the Polish studio Flying Wild Hog.
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