In the current implementation of our third person character, it doesn't consider the collisions when moving. As a result, it go through walls with collisions. today, I am going to change the character movement instead of direct translating the transform component to a rigidbody and velocity based movement. So, using a collider and a rigidbody, i can prevent character going through walls and other collision enabled objects.
Project Files : https://www.patreon.com/codelikeme_un...
Watch video Unity Open World - #13 (Character Rigid-body) online without registration, duration hours minute second in high quality. This video was added by user Arimac Studios 24 January 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 127 once and liked it 1 people.