Arnold's Standard Surface Shader with PBR Textures

Published: 12 March 2023
on channel: Kurt B
1,437
46

This Maya Tutorial will cover setting up a simple material node network using Arnold's Standard Surface shader. This tutorial will utilize UDIM textures with color, metalness, roughness, and normal texture files. These texture files were exported from Substance Painter.

Nodes Used:
aiStandardSurface
aiNormalMap
file
place2Dtexture


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