Joseph Mansfield plays Paper Trails while chatting with two of the developers from Newfangled Games, Henry and Fred Hoffman, about working with family, designing puzzle mechanics, and having to make so much art that many players won't see.
Wishlist Paper Trail on Steam: https://store.steampowered.com/app/18...
0:00 - Introductions
2:24 - Fred's move to working on games
3:51 - Who recruited who?
4:10 - How did they start working on Paper Trail together?
5:47 - Have there been any struggles?
6:42 - Origin of the game idea
9:44 - Limiting the paper folding
11:14 - Map of the reverse
12:34 - Drawing both sides of every paper
14:19 - Iterations on the map of the reverse
15:52 - Art style inspirations
17:17 - Teaching lessons and puzzle progression
19:17 - Cutting/simplifying puzzles
20:25 - Empty space on the reverse
20:45 - Combining mechanics
22:13 - Can you pet the cat?
22:49 - Reusing puzzle elements
24:18 - Still designing levels?
26:16 - Updating later levels with new mechanics
27:52 - Lots of mechanics in the demo
28:24 - Scrapped mechanics: frogs
29:25 - Scrapped mechanics: tightropes
30:39 - Doorways
32:10 - Stars and origami animals
32:48 - Narrative and cutscenes
35:47 - Paper Trail on Netflix
36:38 - Playing Paper Trail on mobile
37:58 - What puzzle games have you been playing?
39:48 - What next? Arts and crafts theme?
42:23 - Outro
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