Where do you save your game in unity? There are many data paths in unity Persistent Path, Data Path, Console Log Path, Streaming Assets Path and Temporary Cache Path, but what path do you use to Save Your Game for a build?
In this Devlog I go through the different paths that I needed to use to save Lighthaze World.
I was having trouble saving puzzle information to my game build. I worked it out and here is the results.
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