This devlog focuses on creating level eight, a pivotal section of the game. The level features a cloudy environment with floating platforms, requiring careful puzzle design. I share a unique approach: designing puzzles first, then building platforms around them. This ensures seamless puzzle integration and dynamic level elements. The importance of player perspective is emphasized, as camera angles and platform placement influence gameplay experience. The video offers insights into level design process and encourages viewers to subscribe for more updates on the game's development.
Watch video Level Design Process: Puzzles First, Platforms Later online without registration, duration hours minute second in high quality. This video was added by user Radiobush 29 July 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 60 once and liked it 8 people.