In this multi-part coding challenge, I demonstrate how to implement kinematics in Processing (Java). Code: https://thecodingtrain.com/challenges...
p5.js Web Editor Sketches:
🕹️ Kinematics - Part 1: https://editor.p5js.org/codingtrain/s...
🕹️ Kinematics - Part 2: https://editor.p5js.org/codingtrain/s...
🕹️ Kinematics - Part 3: https://editor.p5js.org/codingtrain/s...
🕹️ Kinematics - Part 4: https://editor.p5js.org/codingtrain/s...
Other Parts of this Challenge:
📺 Part 1: Forward Kinematics: • Coding Challenge #64.1: Forward Kinem...
📺 Part 2: Inverse Kinematics: • Coding Challenge #64.2: Inverse Kinem...
📺 Part 4: Inverse Kinematics - Multiple: • Coding Challenge #64.4: Inverse Kinem...
🎥 Previous video: • Coding Challenge #63.1: Texturing Clo...
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🎥 All videos: • Coding Challenges
References:
🗄 Kinematics on Wikipedia: https://en.wikipedia.org/wiki/Kinematics
Videos:
🎥 Polar Coordinates: • 3.4 Polar Coordinates - The Nature of...
🎥 Interactive Fish Aquarium Desktop Wallpaper: • Interactive Fish Aquarium Desktop Wal...
🎥 Coding Math on Youtube: / codingmath
🔴 Livestream Archive: • Live Stream #86: More Inverse Kinemat...
Related Coding Challenges:
🚂 #3 The Snake Game: • Coding Challenge #3: The Snake Game
🚂 #111 Animated Sprites: • Coding Challenge #111: Animated Sprites
Timestamps:
0:00 Expand the inverse kinematics example
3:34 Create an array of tentacles
5:40 Have last tentacle in the array follow the mouse
6:38 Iterate through the array backwards
9:30 Set the first tentacle at the base
12:01 Connect the tentacles
13:50 Conclusion and next steps
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
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🔗 p5.js: https://p5js.org
🔗 p5.js Web Editor: https://editor.p5js.org/
🔗 Processing: https://processing.org
📄 Code of Conduct: https://github.com/CodingTrain/Code-o...
This description was auto-generated. If you see a problem, please open an issue: https://github.com/CodingTrain/thecod...
#forwardkinematics #inversekinematics #tentacleanimation #linkedlists #arrays #processing
Watch video Coding Challenge #64.3: Inverse Kinematics - Fixed Point online without registration, duration hours minute second in high quality. This video was added by user The Coding Train 18 March 2017, don't forget to share it with your friends and acquaintances, it has been viewed on our site 61,001 once and liked it 1.5 thousand people.