In this video I breakdown how I created a VR version of the sea glider from Subnautica. I am absolutely in love with the game and had so much fun playing it this weekend that I had to try to replicate something cool from the game. I would like to use this system to create other vehicles.
NikoKuns ZeroG Unreal project link -
https://forums.unrealengine.com/devel...
Chapters -
0:00 - Intro
0:06 - Actual Intro
0:58 - Maya Model
1:08 - Setting up the Glider Blueprint
1:47 - First attempt at Glider movement
2:13 - First test
2:20 - Creating a physics root inside the motion controller pawn
2:26 - Creating code for true Glider Movement
3:53 - Shoutout to NikoKun, a super talented VR dev
4:18 - Second test
4:42 - Programming Inertia
5:14 - Third Test
5:23 - Adding Throttle Deceleration
6:15 - Fourth test
6:30 - Glider Spawner
7:13 - Fifth test
7:20 - Figuring out the clipping through walls issue
9:46 - Sixth test
9:52 - Creating correct physics
10:18 - Seventh test
10:34 - adding inertia code to glider
10:43 - Fixing the spinning issue
10:58 - Outro
Watch video Recreating the VR Subnautica Sea-Glider in Unreal Engine 4 - [ Deep Sea Welder VR ] - Devlog 004 online without registration, duration hours minute second in high quality. This video was added by user Quinn Kuslich 13 October 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,825 once and liked it 57 people.