Unity Tutorial | How to Update Google Play Billing Library to 6 | Error Message in Developer Console

Published: 20 August 2024
on channel: New popular games
316
5

Migrate to Google Play Billing Library 6.+ using Unity IAP Manager, ensuring your app complies with the latest Google Play Console privacy requirements, without update unity version.
UNITY 2020.3.4 - GoogleMobileAds-v6.1.2 - FirebaseMessaging_11.5.0
Tick: Android Manifest, Custom Main Gradle Template and Custom Gradle Properties Template

Custom gradle properties template:
org.gradle.jvmargs=-Xmx**JVM_HEAP_SIZE**M
org.gradle.parallel=true
//android.enableR8=**MINIFY_WITH_R_EIGHT**
unityStreamingAssets=.unity3d**STREAMING_ASSETS**
*ADDITIONAL_PROPERTIES*
android.enableDexingArtifactTransform=false


If you have iap listener problem: just add this in your script:


public void OnInitializeFailed(InitializationFailureReason error)
{
Debug.Log("OnInitializeFailed InitializationFailureReason:" + error);
}
public void OnInitializeFailed(InitializationFailureReason error, string message)
{
Debug.Log("OnInitializeFailed InitializationFailureReason:" + error);


}

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