Presentations: https://khr.io/ze
In this Vulkanised webinar, we take a look at cross-vendor mesh shading and source-level shader debugging in Vulkan with RenderDoc.
Agenda
00:00:54 - Introducing Cross-Vendor Mesh Shading
00:19:50 - How to Use Mesh Shaders
00:30:34 - Code Walk-thru
00:53:40 - Q&A
01:04:25 - Source-level Shader Debugging in Vulkan with RenderDoc
01:20:39 - Questions & Answers
Speakers: Timur Kristóf, Valve; Ricardo Garcia, Igalia; Christoph Kubisch, NVIDIA, Greg Fischer, LunarG: Jeremy Hayes, LunarG
Watch video Cross-Vendor Mesh Shading and Shader Debugging in Renderdoc online without registration, duration hours minute second in high quality. This video was added by user Vulkan 29 October 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,331 once and liked it 39 people.