UE5.2 - Rope Swing System V2 (Interaction With ALS v3.2) | Download

Published: 13 February 2024
on channel: Jakub W
6,798
199

The video presents the nearly final mechanics of the Rope Swing System, which I have managed to create. It is inspired by games such as Uncharted 4, The Last Of Us 2, and Tomb Raider. Unfortunately, there are problems that I have not been able to solve. One of the main limitations of the system is that the collision detection by the rope (MyCableComponent) works only on Simplex collisions (volumetric collisions, represented using basic shapes). The resulting position of the player is calculated based on the rope's anchor point, or contact with the collision, and the length of the arm. The whole thing is applied to the character as "Add Force". The system's base is built on C++, but it also contains a lot of Blueprint code.


Testing and development on Unreal Engine 5.2. Project IWALS 3.2 (Not Replicated).

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