UE5.2 - How To Use Gameplay Ability System (GAS) In IWALS 3.0

Published: 27 September 2023
on channel: Jakub W
6,257
145

The project is NOT replicated and was created and on Unreal Engine 5.2. This version only work on UE5.2.

The project without compressed takes about 2.5 GB of disk space.
Not all animations are INCLUDED in the project.
Animations Pack List:
https://www.unrealengine.com/marketpl...
https://www.unrealengine.com/marketpl...
https://www.unrealengine.com/marketpl...

The project can be downloaded from my Patreon:
  / jakubw  

The project can be used commercially. It is forbidden to share project files! This does not apply to a packed project (e.g. in the form of an .exe file).

0:00 Presentation of GAS in IWALS
1:56 Create new Ability Blueprint
3:00 Add new created ability to DataAsset
5:00 Additional functions for GAS created by me
7:30 Create interactive actor blueprint
10:15 Configure Gameplay Tags for ability
13:00 Use 'Move Pawn By Input'
18:00 Simple 'Apply Damage' script
19:05 Call to current activated ability by interface
22:50 Gameplay Tags


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