Unreal Engine Blueprint Series Breakdown; Necromancer

Published: 22 June 2021
on channel: Crystal Clear Game Studios
546
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Welcome back! Am i talking to you, or me? Both! i know it's been a while, but i'm finally here to make good on a promise i made a long time ago. a Necromancer series! we'll go over how to get the character up and running, casting spells, summoning minions, commanding them around like a mafia don and capping b.... dispatching enemies...


We'll also do some other fun stuff like setting up interactables specifically for the minions, getting our necromancer to teleport around (or change his mind if he doesn't want to at the moment, unlike my last teleport series XD) and all kinds of cool stuff.


I am sorry it took me so long to get this out there. But i've been planning and working on this for a while, and i really think ya'll are going to enjoy all the updates. i know it's been a long wait, but hopefully it'll be worth it.


much love


(i'm including a ue5 tag because, after talking with highlyspammable on twitter he said there will be minor to no disruptions to workflow going from #unrealengine4 to #unrealengine5 so this will all work in ue5 as well)


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