This is the last part of the Flagpole videos with exporting the simulation into Unreal Engine 5.
The video will cover 3 ways of doing this. Bringing simulation in the game engines can be tricky and has many approaches. That is way I want to focus on 3 different ways of doing this.
Method 1
Vertex animations Texture. This way we export a model and textures. The idea here is that the textures hold data to animate the models or rather the vertex/points of the model. In Unreal Engine we also need a special shader that knows how to use the textures to move the vertex.
Method 2
DemBones. This is one node to export a fbx. The result is an skinned mesh controlled by bones. You have the control over how many bones there are so be careful not going crazy high with this.
Method 3
Alembic. This is also just adding a node and click export. Alembic file are a collection or flipbook of a model for each frame of the simulation.
Timestamps
00:00 Intro
00:23 Wind + Loop sim
05:04 3 Ways
05:20 Vertex anim tex
17:20 BemBones
21:20 Alembic
25:22 Outro
Watch video Cloth Simulation to UE5 || Houdini tutorial online without registration, duration hours minute second in high quality. This video was added by user Simon Houdini 02 August 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 7,33 once and liked it 18 people.