Cloth Simulation to UE5 || Houdini tutorial

Published: 02 August 2021
on channel: Simon Houdini
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This is the last part of the Flagpole videos with exporting the simulation into Unreal Engine 5.

The video will cover 3 ways of doing this. Bringing simulation in the game engines can be tricky and has many approaches. That is way I want to focus on 3 different ways of doing this.
Method 1
Vertex animations Texture. This way we export a model and textures. The idea here is that the textures hold data to animate the models or rather the vertex/points of the model. In Unreal Engine we also need a special shader that knows how to use the textures to move the vertex.
Method 2
DemBones. This is one node to export a fbx. The result is an skinned mesh controlled by bones. You have the control over how many bones there are so be careful not going crazy high with this.
Method 3
Alembic. This is also just adding a node and click export. Alembic file are a collection or flipbook of a model for each frame of the simulation.

Timestamps
00:00 Intro
00:23 Wind + Loop sim
05:04 3 Ways
05:20 Vertex anim tex
17:20 BemBones
21:20 Alembic
25:22 Outro


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