Blender Arch Viz Series (Video_04: 3D Block Modelling)

Published: 08 September 2021
on channel: Tom mc donald
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Welcome to the fourth video in our Arch Viz series, where we guide you through the creation of an architectural visualization scene from design to modeling, UV mapping, texturing, and animation. If you're looking for more in-depth courses, check out the Udemy link in the description below for a discount.

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Description
In this video, we continue with the modeling of the building, focusing on extruding and blocking in the shape of the house. We start by enabling the MeasureIt add-on, an essential tool for getting accurate measurements in Blender. We use this tool to check the dimensions of our model as we build it.

We then proceed to extrude the porch area and block in the balcony. We add edge loops and adjust their positions to define the shape of the balcony. We then extrude the outer faces to form the balcony wall.

Next, we remove the faces where the windows will be positioned and add in internal floors. We also add wall thickness to the floors using the Solidify modifier. We address issues with reversed faces by recalculating the normals of our model.

Finally, we fill in the remaining gaps in our model and adjust the shading to improve the appearance of our building.


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