EDIT: I'm sorry, I made a serious mistake at minute 1:12 by saying that the graph is extending on the X-axis, actually the graph takes that shape by applying the floor() function. Which is fundamental to work with grids. I will explain them in a next tutorial.
SOURCES:
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Random
https://thebookofshaders.com/10/
Value Noise
https://www.getrevue.co/profile/xorde...
Perlin and Simplex Noise
https://gist.github.com/patriciogonza...
Celular Noise
https://thebookofshaders.com/12/
FBM
https://thebookofshaders.com/13/
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GODOT PROJECT
https://github.com/pixezy/godot4_rand...
HASHTAGS:
#godot4 #shaders #noise #perlin #simplex #fbm
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