How to Create Flamethrower with Sparse Solver using Houdini 18 / Arnold

Published: 01 January 1970
on channel: Arvid Schneider
49,999
1.4k

Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold.

DISCORD COMMUNITY
  / discord  

VEX CODE
f@temperature = chramp("temp", clamp(@age, 0, 1)) * 2;
f@burn = chramp("temp", clamp(@age, 0, 1));

SOURCE FILES:
  / 34615237  

Specifically, you'll learn...

A detailed overview of the whole process of creating a sparse solver fluid simulation. You will be starting by downloading an appropriate model, setting it in the scene and preparing for the simulation. You will learn what microsolvers, gravity, cooling rate, and a lot more attributes are.

If you like this video please leave a comment below and give this video a thumbs up.

FOLLOW ME ON TWITTER
  / arvidurs  

FOLLOW ME ON INSTAGRAM
  / arvidschneider  

ARNOLD FULL CLASSES
https://www.udemy.com/u/arvidschneider/

NEED A MENTOR?
  / arvidschneider  

MY GEAR
http://bit.ly/9d0s2da



Music: https://www.bensound.com


Watch video How to Create Flamethrower with Sparse Solver using Houdini 18 / Arnold online without registration, duration hours minute second in high quality. This video was added by user Arvid Schneider 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 49,999 once and liked it 1.4 thousand people.