Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold.
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VEX CODE
f@temperature = chramp("temp", clamp(@age, 0, 1)) * 2;
f@burn = chramp("temp", clamp(@age, 0, 1));
SOURCE FILES:
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Specifically, you'll learn...
A detailed overview of the whole process of creating a sparse solver fluid simulation. You will be starting by downloading an appropriate model, setting it in the scene and preparing for the simulation. You will learn what microsolvers, gravity, cooling rate, and a lot more attributes are.
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Watch video How to Create Flamethrower with Sparse Solver using Houdini 18 / Arnold online without registration, duration hours minute second in high quality. This video was added by user Arvid Schneider 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 49,999 once and liked it 1.4 thousand people.