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As a Unity developer coming to Unreal Engine, you will find that things as simple as setting the correct pivot point can be a problem. In this video, I go through the import process from Blender to Unreal Engine with Static Meshes where you want to import MULTIPLE objects with DIFFERENT pivot points and some of the consequences while using different methods.
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The palette texture used in this video is public domain and can be downloaded from https://www.imphenzia.com - look for the ImphenziaPixPal texture in the asset section.
LEARN LOW POLY Character Modeling - Blender 3.5 Full Course: • LEARN LOW POLY Character Modeling - B...
Watch this video to learn every step of the way to create your very own characters!
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In-depth learn how Low Poly Modeling in Blender:
• Learn Low Poly Modeling in Blender 2....
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My primary microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden to Australia.
Thanks a lot for watching and sharing my videos :)
Watch video Unreal Engine - a Unity Developer's PIVOTAL Nightmare! online without registration, duration hours minute second in high quality. This video was added by user Imphenzia 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 8,57 once and liked it 39 people.