Full Content URL: https://bit.ly/4bFEj05
Author: Cosku Turhan
Full Content Description:
Dive deep into the second part of the process of creating dynamic
environments and FX using Houdini and Unreal Engine 5 with VFX
Supervisor Cosku Turhan.
This tutorial guides you through the steps of developing a lush forest
and a dynamically simulated river. Starting with procedural content
generation (PCG) to sculpt and populate a vibrant forest landscape,
the course progresses into advanced water simulation techniques using
Houdini's Flip simulation for realistic river and white water effects.
Enhance your skills in integrating these elements within Unreal Engine
5, leveraging and diving deep into tools like the Houdini Niagara
plugin to bring your scenes to life with stunning realism.
Learn how to seamlessly integrate Houdini's robust simulation
capabilities with Unreal Engine 5's powerful engine to create
breathtaking scenes.
Main Takeaways:
Master environment creation using Unreal Engine 5’s Landscape
tools.
Understand the fundamentals of procedural content generation (PCG)
in Unreal Engine 5.
Simulate realistic river flows and white water using Houdini.
Export geometries and animations from Houdini to Unreal Engine
using VAT.
Dive deep into the Houdini Niagara Plugin
Target Audience:
This guide is designed for intermediate digital artists, game
developers, and visual effects (VFX) professionals who are looking to
elevate their skills using the power of Houdini inside Unreal 5.
Prerequisites:
Intermediate understanding of Unreal Engine 5 and Houdini interfaces.
Author Page: https://www.cgcircuit.com/instructor/...
Prerequisites: Intermediate understanding of Unreal Engine 5 and Houdini interfaces
About the Author: Cosku Turhan has a distinguished career that bridges art, film, and technology. After graduating from art school, he pursued graphic design at Bilkent University, where he also studied jazz composition. Graduating with honors, he moved to Los Angeles to study film and digital arts at the University of Southern California. His thesis film "The Bioturk" earned international recognition, being showcased at over 20 festivals.
Post-graduation, Cosku joined Sony Pictures Imageworks as a lighting and look development lead, contributing to notable films such as "Beowulf," "Alice in Wonderland," and "The Wizard of Oz." His expertise led him to work on groundbreaking effects in films like "The Amazing Spider-Man II," "Alice Through the Looking Glass," "Suicide Squad," and the Oscar-winning "Spider-Man: Into the Spider-Verse." He received three VES award nominations for "Eagle Eye," "The Amazing Spider-Man," and "Alice Through the Looking Glass."
Winning the grand prize in the “Rendering the Metaverse” VR competition with Otoy, Cosku transitioned to VR, becoming a rendering/lighting supervisor at Magnopus. Here, he supervised Emmy-nominated VR projects like "COCO VR" and "Blade Runner 2046: Memory Lab." His proficiency in real-time graphics led him to supervise the Emmy-winning episode of "Love Death and Robots: Vaulted Halls Entombed," entirely rendered in Unreal Engine.
Cosku then joined Spire Studios as the head of real-time, overseeing their cutting-edge pipeline and supervising their first movie's look and feel. After two years, he was recruited by multi award winning renowned artist Refik Anadol to lead XR (Real-time graphics, VR and AR) projects, delivering multi-sensory immersive installations for the World Economic Forum, Nvidia’s GTC 2024, and the Clippers Intuit Dome. As the head of real-time/metaverse at Refik Anadol’s studio, he continues to develop cutting-edge, data-driven experiences combining art and real-time graphics.
In addition to his visual work, Cosku actively pursues a career in jazz composition and performance.
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