[TRAILER] Houdini Explosions: In-Depth Pyro Simulations Techniques

Published: 05 August 2024
on channel: cgcircuitLLC
996
20

Full Content URL: https://bit.ly/4fwMsHd

Author: Andrii Zamorskyi

Full Content Description:
This comprehensive Houdini tutorial will cover everything you need to
know about Pyro, from basic to advanced explosion simulations, helping
you understand all its components.

Starting with the equation used to create simulations, and culminating
in the use of complex solvers, all of this will help you gain a deep
understanding of not only WHAT these parameters do, but also HOW they
work. Exploring explosion simulations is the best way to grasp the
essence of all processes. So, we will craft various types of
explosions and master the use of all solvers in Pyro.

THIS COURSE IS DIVIDED INTO FOUR MAIN PARTS:

THEORETICAL. We will consider the Navier-Stokes equation, according to
which the simulation is calculated. We will also develop our own
solver to gain a comprehensive understanding of the processes
involved.

SIMULATING A GROUND EXPLOSION. Leveraging the knowledge from the first
section, we will simulate a ground explosion using the smoke solver.
This section includes learning to work with divergence and vorticles.

SIMULATING A BOMB EXPLOSION. A larger explosion with a combination of
several elements and a custom source. In this example, we will learn
to work with temperature and see what role it plays.

FUEL EXPLOSION SIMULATION. This type of explosion requires the pyro
solver. We will combine a relatively new tool with previously learned
techniques to create cool simulations.

This lesson will be useful both for people who already work in
Houdini, and for those who are just starting to understand Pyro. All
information is presented in detail using theoretical and practical
examples. In addition to creating simulations, we covered working with
cache and final result visualization in Mantra.



Author Page: https://www.cgcircuit.com/author/andr...

Prerequisites:

About the Author: I work in the industry since 2009. Initially created FX for television and commercials. After that begin to work with movies. The main direction is the visual effects and compositing. Co-founder and teacher in the school of computer graphics.cg-school.org. The author of many lessons from 3ds max, Houdini, RealFlow, After Effects, Nuke.


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