Unreal Engine 5: How to Convert your Low Poly Meshes to Nanite [Space Opera Ep.01]

Published: 06 June 2021
on channel: Digital Alchemy
20,340
457

Nanite is one of the great new features of Unreal Engine 5, but how do we work with it in a practical way with our current projects? In this video, we're going to look at how to convert your existing meshes over to nanite meshes, how to deal with UVs, and how to preserve your existing texture work.

Aimed at intermediate users with existing UE4 experience, we'll be taking a journey through Maya, ZBrush, and Substance Painter before hitting Unreal. Don't worry though, the techniques will transfer over to any 3D and Texturing software. During this process, we'll cover 3 key elements for conversion:

1. Decimation
2. Transferring UVs
3. Baking for Nanite

Understanding how to turn your game resolution meshes into Nanite versions can help you take control of your game development in Unreal Engine 5.

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CHAPTERS
0:00 Intro: Nanite is Amazing!
1:09 Key Point 1: Decimation
2:25 Key Point 2: Transferring UVs
4:45 Key Point 3: Bakes are Here to Stay
9:16 Importing Nanite Mesh and Textures into Unreal
14:28 Checking the Nanite Mesh with Textures
14:46 Comparing Original Low Poly to Nanite Version
19:32 Outro

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If you want to get started with Unreal Engine, check out my FREE course at https://unrealengineforbeginners.com/


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