In this video we see how to Depth Cull, also known as Z Cull, a material and prepare it to be used for more advanced custom translucency effects. This material setup is a great foundation to create things like, Cloaking Devices, Ghost Characters, Invisibility Spells and Hologram Characters.
Check out the follow up video to this one where we depth cull a material that has refraction:
DEPTH CULLING FOR REFRACTION:
• Depth Culling For Refraction Material...
Also check out the types of effects Depth Culling is used for:
Hologram: • Material Functions, Layers & Instance...
Stealthboy: • Dynamic Material Instances: Blend Opa...
Also check out the basics when it comes to Materials for the Mannequin:
• Material Basics For The Mannequin; UN...
Follow Along:
00:00 - Intro
01:21 - Basic Setup
05:04 - Create The Depth Culling Function
07:26 - Explaining The Function
12:53 - Applying The Function To The Mannequin
14:25 - Adding The Input To The Function
15:47 - Demonstrating The Input Of The Function
16:50 - Finished!
Watch video Depth Culling For Translucent Materials; UNREAL ENGINE online without registration, duration hours minute second in high quality. This video was added by user GamingDev2020 29 November 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,640 once and liked it 50 people.