Episode 2. Overview of the graphics/rendering pipeline, or how to use the power of GPUs through OpenGL for fast rendering.
We'll be drawing:
A triangle with hardcoded position,
Any other regular polygons at the center of the window.
Graphics pipeline resource: https://www.khronos.org/opengl/wiki/R...
Source code: https://github.com/Coddeus/Rust-OpenG...
Timestamps:
00:00 Intro - OpenGL goal
00:46 The graphics pipeline
01:50 Shader & Program
04:18 Writing shaders
06:51 Assembling in a program
07:22 VBO
09:21 IBO
10:02 VAO
11:20 Everything together
12:05 Drawing a triangle
13:03 Debugging
13:21 Drawing other polygons
14:04 Adding a side every second
14:15 Debugging
14:39 Growing sun!
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