This video illustrates real-time expressions blending and skin SSS bleeding in Unity 3D.
Digital Humans company EISKO enables the production of lifelike animations thanks to the 3D capture and reconstruction of accurate Blendshapes and consistent Facial Rig, covering the whole range of facial deformations. Moreover, the characterization of compression/relaxation weights and the blending of normal/displacement maps allows to count for finer wrinkles and deformations.
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Watch video Real-time normal blending and SSS skin bleeding in Unity 3D (2014) online without registration, duration hours minute second in high quality. This video was added by user EISKO 05 December 2014, don't forget to share it with your friends and acquaintances, it has been viewed on our site 15,208 once and liked it 93 people.