🔗Link to assets for this Tutorial: http://tiny.cc/CGIMAT
🕗Timestamps
0:20 Chrome material
1:01 Assign Existing material instead of making a new one
2:17 Previewing materials in Arnold renderer
2:37 Creating a skydome light
4:30 Making materials shiny and reflective in viewport
4:48 Creating a more rough metal material (copper pre-set)
6:20 Rubber and cloth material
7:16 Making glass material
10:00 Assigning materials to individual faces instead ow whole objects.
10:23 Organising materials in Hypershader
Watch video Assigning Materials / Shaders in Maya with Arnold (Sword Part 3) online without registration, duration hours minute second in high quality. This video was added by user CGI Tutorials (Ben Shelley) 27 November 2019, don't forget to share it with your friends and acquaintances, it has been viewed on our site 4,421 once and liked it 60 people.