How I reduced my networking bandwidth by over 50%

Published: 29 May 2023
on channel: UnitOfTime
1,829
95

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// Description
This week I optimized my networking in two ways. First I added vision based culling so that I could scale the world size without increasing packet size. And second I did some optimizations and bitpackings to reduce individual component serializations. The game is handwritten in Go.


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