[Devlog] A new way to find objects

Published: 12 April 2022
on channel: Vladislav Tsurikov
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Created a new implementation of how to find objects. Previously, objects were stored in cells, cells were needed in a certain radius, and then the necessary objects were found, in practice this method is more suitable for Occlusion Culling, my goal was to implement the fastest way to find a specific object, this allows you to spawn faster with Ovelap Check Settings enabled


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