The World Design of Hollow Knight | Boss Keys

Published: 31 October 2019
on channel: Game Maker's Toolkit
3,170,150
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Hollow Knight takes place in the sprawling kingdom of Hallownest: an underground ant's nest of forests, mines, basins, and waterways. In this episode of Boss Keys, I look at the shape, structure, and sequence of exploring this masterpiece game.

=== Before you watch ===

This video contains spoilers for the entirety of Hollow Knight

=== Sources ===

The Making of Hollow Knight | Game Informer
https://www.gameinformer.com/2018/10/...

=== Chapters ===

00:00 - Introduction
02:05 - Hallownest's Layout
04:15 - Exploring Hallownest
17:37 - Sequence Breaking Tricks
19:21 - Dependency Chart
20:45 - Bosses and Upgrades in Hollow Knight
27:59 - Navigating Hallownest
31:40 - Maps
33:59 - The True Ending of Hollow Knight
36:57 - Conclusion

Correction:

15:26 When Hornet talks about the "Grave in Ash", she’s actually talking about the Cast-off Shell in the Kingdom’s Edge, where you fight her for the second time.

=== Credits ===

AM2R soundtrack - DoctorM64 (  / am2r-original-soundtrack  )
Ori and the Blind Forest soundtrack - Gareth Coker (https://garethcoker.bandcamp.com/albu...)
Hollow Knight soundtrack - Cristopher Larkin (https://christopherlarkin.bandcamp.co...)

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   • HOLLOW KNIGHT - Monomon Without Isma'...  

=== Subtitles ===

Contribute translated subtitles - https://amara.org/v/C3BED/


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