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Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?
=== Sources and Resources ===
Sources
[1] [AMA] I am localthunk, developer and artist for Balatro. Ask me anything! | Reddit
/ ama_i_am_localthunk_developer_and_artist_for
[2] GD Column 17: Water Finds a Crack | Designer Notes
http://www.designer-notes.com/game-de...
[3] 136: Going in Blind with Balatro | Eggplant
https://eggplant.show/136-going-in-bl...
[4] Postmortem: McMillen and Himsl's The Binding of Isaac | Game Developer
https://www.gamedeveloper.com/busines...
[5] Isaac vs Mewgenics | Steam
https://store.steampowered.com/news/a...
[6] External Item Descriptions | Steam Workshop
https://steamcommunity.com/sharedfile...
=== Credits ===
Music provided by Epidemic Sound - https://www.epidemicsound.com/referra... (Referral Link)
=== Subtitles ===
Contribute translated subtitles - https://amara.org/videos/qZaMrU6iDy4J/
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