C++ Plugin Development for Cinema 4D. Part 14: Objects - Fixing Polygon Normals

Published: 18 February 2021
on channel: Plugins 4D
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In this tutorial we fix up some of the "polygon windings" for few of the polygons in the PolygonObject that we created in the previous tutorial. This was causing the "normals" to point the wrong direction and when you have "backface culling" enabled these polygons would not be visible in on screen.


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