Blender Procedural Granite Shader, Tips and Tricks pt3

Published: 16 August 2018
on channel: Stephen Woods
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In the third part of this 4 part series I will discuss a technique for distorting texture maps using other texture maps. This technique will allow you to introduce more randomness by blending UV mapping with texture maps. This allows you to open up an whole new range of procedural texture effects to achieve some really unique materials.

https://www.udemy.com/complete3dartis...

There you will be able to learn the basics of using Blender, modelling, lighting, unwrapping, texturing, the Node Editor, rendering, compositing.


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