Generating Procedural Maps using Perlin Noise

Published: 18 March 2023
on channel: Programming Chaos
3,400
86

This video show you how to create natural looking landscapes, complete with contour lines, using Perlin noise. The maps are cell based, allowing detailed information to be recorded for each cell in the landscape, making it ideal for map based games and simulations. The video also introduces the concepts of objects and 2D arrays. Note: we're using the noise() function built into Processing (www.processing.org) because it's easy to access, but there are a number of other, more modern noise functions that can work and have fewer artifacts (see for example: https://noiseposti.ng/posts/2022-01-1....


Watch video Generating Procedural Maps using Perlin Noise online without registration, duration hours minute second in high quality. This video was added by user Programming Chaos 18 March 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 3,400 once and liked it 86 people.