Maya Sampling In Arnold | What Is Sampling In Arnold | Maya Removing Noise Using Arnold

Published: 25 April 2020
on channel: 3D Knowledge
286
11

In this video you will see how to use Arnold sampling during render time. I will cover all command like Camera AA, Diffuse, Specular, Transmission and SSS.
Camera AA : Camera AA responsible for removing noise and render quality.
Diffuse: Diffuse is responsible for light bouncing.
Specular: Specular Command use for glossiness highlight and Specular highlight.
Transmission : Use for glass and Transparent object.
SSS: Use for subsurface material.
And how to calculate pixel camera setting.

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