Insane Difficulty, Nightmare speeds, 64 zombies. Storage base is underground. Built with ammo efficiency in mind.
The Strategy:
The barricade is constructed using double layer bars (rotated against each other with the middle block being a 0.05 double pillars rotated sideways, which allows for melee (club) power attacks. If a zombie breaks through one of the barricades, the other "copy" provides redundancy and the base remains protected.
Two Dart traps fire down the pathway to help stagger zombies while the "wall/shield" blocks cop's line of sight - which prevents cops from spitting and minimizes annoyances from jumping spider zombies. These are cheap to make and help prevent zombies from overwhelming the barricades. Dart traps also have "arrow blocks" attached to help protect them from cop vomit.
Blades traps help control the zombie horde near the barricades and are close enough that they can be repaired throughout the horde night
The zombie pathway reaches the ground to help distribute damage from falling zombies going into destroy area mode (since A20, a zombie has a certain to attack structures when they fall). 4 electric traps (placed 6-7 blocks out to stay outside of the demo/cop explosions) provide redundancy to slow zombies down and allow for easier head shots. All 4 traps can be repaired on the left side during the horde (only the receiving fence post takes the damage)
SMG turrets do not trigger demolition zombies and can be turned on with a switch during repair/maintenance tasks to stem the onslaught on the barricades.
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